Don't forget to use the roads on the edge of this zone to find your way about. Also elevated is a monorail linking Camp McCarran to The Strip, although you need to be inside either location to access (and ride) it. Similarly, Highway 95 on the eastern side winds north and northwest follow it to the eastern entrance to Freeside. The Conurbation is dominated by a grid of streets to numerous to mention, but keep a lookout for a few roads, including the Long 15 which runs to the west (and outside) of The Strip until it becomes elevated (and inaccessible). Finally, take a trip to Freeside it's the only way to enter fabulous New Vegas itself! To the east and north, independent businesses such as the Gun Runners and Crimson Caravan Company flourish, although they are mainly concerned with the weapons trade. They have quite a territory to the southwest, but don't dare risk heading toward the NCR's main base at Camp McCarran, with its adjacent locations devoted to irrigated farming and refugees. Aside from the five interior districts detailed in Part 2, the western side of town consists of a tight-knit Westside cooperative, with society gradually breaking down the farther south you go, where city blocks are violently run by Chem-addicted raiders known as Fiends. The magic of New Vegas and the glittering towers of The Strip are out of reach for most folks eking out an existence in this mainly "exterior" zone. PRIMARY LOCATIONS Brooks Tumbleweed Ranch Unmarked pathways allow easy access around Red Rock Canyon, and a second trail–the 160–takes you around the foothills to the boundary at the edge of the New Vegas Conurbation. Generally, the main roads are now nothing more than trails: 157 winds into the Pine Ravines and mountainous region leading to Jacobstown. The northwestern end of Highway 95 cuts through the tip of this zone, and there's a rough road along the northern edge where farmers long abandoned their livelihoods to Raiders or worse. Visit him in the snowy peaks to the west, and he may yet achieve his dream of peace. Hidden vaults await an inquisitive traveler (one is already home to escaped Powder Gangers while the other holds more shocking secrets), and while there are a scattering of drifters and grifters in the old farmsteads north of New Vegas, the other dominant force is the settlement of Jacobstown, named for an old friend of a Super Mutant named Marcus. Fiends have encroached from the east and are threatening Trail 160. Areas of parkland and small villages are now home to mutated animals and Chem-addled raiders. The terrain is steep and wild for much of this region, which is dominated by a huge sandstone formation known as Red Rock Canyon, the base of a tribe with a violently nomadic past. ZONE 1: NORTHWEST MOUNTAINS Topographical Overview 7 ZONE 6: EAST CLIFFS AND SOUTH RAD ZONE. 5.2.13 Crescent Canyon West Crescent Canyon East.2.2.9 Sunset Sarsaparilla Headquarters.
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